Aluna

For my senior capstone I worked as a part of a student formed studio called Studio Gibbous as a technical artist and 3D modeler for a game called Aluna. Below is a quick description of the game, some screenshots to give you an idea of what it looks like and links to some of the assets I helped create for it. The game was launched in May at the University of Wisconsin- Stout Game Expo and links to the games website and social media pages can be found below.

Logo I created for our game studio: Studio Gibbous
Game title logo I designed for use in the game’s title screen and in our merchandise

As her sailor’s hat,  the treasured reminder of her seafaring father, is tossed by the breeze just out of reach, Selene must make a journey to reclaim it. As she wanders her house at night, she encounters locked doors with mysterious voids on them in the shape of objects such as a sailboat, an anchor, or a whale. To fill in the voids, Selene combines toys and household objects into shadows matching the form. Each successive puzzle reveals more of the story. Aluna is a meditative game that invokes a feeling on intrigue and cognitive amusement.

Here’s some links for the game:


Aluna: Attic
Aluna: Kitchen
Aluna: Living Room

Concept Art

concept2-1-e1550860354525.png

Character Rig

CharacterRig2

Materials

Lighting/Final Touches

livingroomLight.png