A 2D pixel art side-scrolling game that I made with several programming students for our GDD-200 class over the time frame of a semester. The concept of the game was that you are playing as the apple from the classic game Snake, only this time you have the ability to run away, and even eventually defeat them once and for all.

I was the only artist on the team so I did all of the character art, animations, backgrounds, particle effects, platforms, etc.
I also imported and set up all of the assets for use in unity. Including positioning the background assets in the scene to make sure they tiled perfectly so that they wouldn’t pop out of existence in when you hit play due to the way our parallax script was set up.
The fact that I was the one handling the pipeline of bringing the art assets into unity was actually very helpful in that it meant that I could be sure that the assets where looking the way that they where supposed to and it also meant that the programmers where free to focus on making sure the game itself was working correctly.
I later found out that many of the other groups had the artist handing their assets off to the programmers to be implemented and in the end I think the fact that I was more involved in making the game work in unity helped contribute to the fact that we where one of the only groups who didn’t have to cut large parts of our game to meet our deadline.







